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OdeMidPoint Class Reference

If you need speed and don't have many forces more complicated than gravity or propulsion this is a good one to use. More...

#include <odesolve.h>

Inheritance diagram for OdeMidPoint:

List of all members.

Public Methods

 OdeMidPoint ()
void calc_step (real y0[], real y1[], unsigned int len, real t0, real t1, dydt_function dydt)

Detailed Description

If you need speed and don't have many forces more complicated than gravity or propulsion this is a good one to use.

Better than euler, but not as stable as runga-kutta ( much faster though ).


The documentation for this class was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000