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Main Page Class Hierarchy Compound List File List Compound Members
iEngine Member ListThis is the complete list of members for iEngine, including all inherited members.
- ClearRenderPriorities()=0
[pure virtual] - CreateBaseMaterial(iTextureWrapper *txt)=0
[pure virtual] - CreateBaseMaterial(iTextureWrapper *txt, int num_layers, iTextureWrapper **wrappers, csTextureLayer *layers)=0
[pure virtual] - CreateCamera()=0
[pure virtual] - CreateDynLight(const csVector3 &pos, float radius, const csColor &color)=0
[pure virtual] - CreateLight(const char *name, const csVector3 &pos, float radius, const csColor &color, bool pseudoDyn)=0
[pure virtual] - CreateLoaderContext(iRegion *region=NULL)=0
[pure virtual] - CreateMaterial(const char *name, iTextureWrapper *texture)=0
[pure virtual] - CreateMeshFactory(const char *classId, const char *name)=0
[pure virtual] - CreateMeshFactory(iMeshObjectFactory *, const char *name)=0
[pure virtual] - CreateMeshFactory(const char *name)=0
[pure virtual] - CreateMeshWrapper(iMeshFactoryWrapper *factory, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))=0
[pure virtual] - CreateMeshWrapper(iMeshObject *, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))=0
[pure virtual] - CreateMeshWrapper(const char *name)=0
[pure virtual] - CreateSector(const char *name)=0
[pure virtual] - CreateSectorWallsMesh(iSector *sector, const char *name)=0
[pure virtual] - CreateTexture(const char *name, const char *fileName, csColor *transp, int flags)=0
[pure virtual] - DecRef()=0
[pure virtual] - DeleteAll()=0
[pure virtual] - Draw(iCamera *c, iClipper2D *clipper)=0
[pure virtual] - DrawFunc(iCamera *c, iClipper2D *clipper, iDrawFuncCallback *callback)=0
[pure virtual] - FindCameraPosition(const char *name, iRegion *region=NULL)=0
[pure virtual] - FindCollection(const char *name, iRegion *region=NULL)=0
[pure virtual] - FindLight(const char *Name, bool RegionOnly=false) const=0
[pure virtual] - FindMaterial(const char *name, iRegion *region=NULL)=0
[pure virtual] - FindMeshFactory(const char *name, iRegion *region=NULL)=0
[pure virtual] - FindMeshObject(const char *name, iRegion *region=NULL)=0
[pure virtual] - FindSector(const char *name, iRegion *region=NULL)=0
[pure virtual] - FindTexture(const char *name, iRegion *region=NULL)=0
[pure virtual] - GetAlphaRenderPriority() const=0
[pure virtual] - GetAmbientLight(csColor &) const=0
[pure virtual] - GetBeginDrawFlags() const=0
[pure virtual] - GetCacheManager()=0
[pure virtual] - GetCameraPositions()=0
[pure virtual] - GetClearZBuf() const=0
[pure virtual] - GetCollections()=0
[pure virtual] - GetContext() const=0
[pure virtual] - GetCsEngine()=0
[pure virtual] - GetCurrentRegion() const=0
[pure virtual] - GetEngineMode() const=0
[pure virtual] - GetLightingCacheMode()=0
[pure virtual] - GetLightmapCellSize() const=0
[pure virtual] - GetMaterialList() const=0
[pure virtual] - GetMeshes()=0
[pure virtual] - GetMeshFactories()=0
[pure virtual] - GetNearbyLights(iSector *sector, const csVector3 &pos, uint32 flags, iLight **lights, int max_num_lights)=0
[pure virtual] - GetNearbyObjects(iSector *sector, const csVector3 &pos, float radius)=0
[pure virtual] - GetNearbySectors(iSector *sector, const csVector3 &pos, float radius)=0
[pure virtual] - GetObjectRenderPriority() const=0
[pure virtual] - GetRefCount()=0
[pure virtual] - GetRegions()=0
[pure virtual] - GetRenderPriority(const char *name) const=0
[pure virtual] - GetRenderPrioritySorting(const char *name) const=0
[pure virtual] - GetRenderPrioritySorting(long priority) const=0
[pure virtual] - GetSectors()=0
[pure virtual] - GetSkyRenderPriority() const=0
[pure virtual] - GetTextureFormat() const=0
[pure virtual] - GetTextureList() const=0
[pure virtual] - GetThingType() const=0
[pure virtual] - GetTopLevelClipper() const=0
[pure virtual] - GetWallRenderPriority() const=0
[pure virtual] - IncRef()=0
[pure virtual] - IsPVS() const=0
[pure virtual] - LoadMeshFactory(const char *name, const char *loaderClassId, iDataBuffer *input)=0
[pure virtual] - LoadMeshWrapper(const char *name, const char *loaderClassId, iDataBuffer *input, iSector *sector, const csVector3 &pos)=0
[pure virtual] - Prepare(iProgressMeter *meter=NULL)=0
[pure virtual] - PrepareMeshes()=0
[pure virtual] - PrepareTextures()=0
[pure virtual] - QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0
[pure virtual] - QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)
[inline, static] - QueryObject()=0
[pure virtual] - RegisterRenderPriority(const char *name, long priority, int rendsort=CS_RENDPRI_NONE)=0
[pure virtual] - RemoveDynLight(iDynLight *)=0
[pure virtual] - RemoveObject(iBase *object)=0
[pure virtual] - SelectRegion(const char *name)=0
[pure virtual] - SelectRegion(iRegion *region)=0
[pure virtual] - SetAmbientLight(const csColor &)=0
[pure virtual] - SetCacheManager(iCacheManager *cache_mgr)=0
[pure virtual] - SetClearZBuf(bool yesno)=0
[pure virtual] - SetContext(iGraphics3D *)=0
[pure virtual] - SetEngineMode(int mode)=0
[pure virtual] - SetLightingCacheMode(int mode)=0
[pure virtual] - SetLightmapCellSize(int Size)=0
[pure virtual] - ShineLights(iRegion *region=NULL, iProgressMeter *meter=NULL)=0
[pure virtual]
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