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csAnimatedPixmap Class Reference

a pixmap with a 2d animation. More...

#include <csanim2d.h>

Inheritance diagram for csAnimatedPixmap:

csPixmap List of all members.

Public Methods

 csAnimatedPixmap (csAnimationTemplate *tpl)
 create an animated pixmap.

virtual ~csAnimatedPixmap ()
 destroy this object.

virtual int Width ()
 return current width of this pixmap.

virtual int Height ()
 return current height of this pixmap.

virtual iTextureHandleGetTextureHandle ()
 return current texture handle.

virtual void DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0)
 Draw the pixmap given the screen position and new size.

virtual void DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0)
 Draw the pixmap tiled over an area. More...

virtual void Advance (csTicks ElapsedTime)
 advance in time.


Detailed Description

a pixmap with a 2d animation.


Member Function Documentation

virtual void csAnimatedPixmap::DrawTiled ( iGraphics3D * g3d,
int sx,
int sy,
int sw,
int sh,
int orgx,
int orgy,
uint8 Alpha = 0 ) [virtual]
 

Draw the pixmap tiled over an area.

multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn.

Reimplemented from csPixmap.


The documentation for this class was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000