Google

Main Page   Class Hierarchy   Compound List   File List   Compound Members  

csBox2 Class Reference

A bounding box in 2D space. More...

#include <box.h>

List of all members.

Public Methods

float MinX () const
 Get the minimum X value of the box.

float MinY () const
 Get the minimum Y value of the box.

float MaxX () const
 Get the maximum X value of the box.

float MaxY () const
 Get the maximum Y value of the box.

float Min (int idx) const
 Get Min component for 0 (x) or 1 (y).

float Max (int idx) const
 Get Max component for 0 (x) or 1 (y).

const csVector2Min () const
 Get the 2d vector of minimum (x, y) values.

const csVector2Max () const
 Get the 2d vector of maximum (x, y) values.

csVector2 GetCorner (int corner) const
 Return every corner of this bounding box from 0 to 3. More...

csVector2 GetCenter () const
 Get the center of this box.

void SetCenter (const csVector2 &c)
 Set the center of this box. More...

void SetSize (const csVector2 &s)
 Set the size of the box but keep the center intact.

void GetEdgeInfo (int edge, int &v1, int &v2) const
 Given an edge index (CS_BOX_EDGE_???) return the two vertices (index CS_BOX_CORNER_???).

csSegment2 GetEdge (int edge) const
 Return every edge (segment) of this bounding box from 0 to 7 (CS_BOX_EDGE_???).

void GetEdge (int edge, csSegment2 &e) const
 Return every edge (segment) of this bounding box from 0 to 7 (CS_BOX_EDGE_???).

bool Intersect (csVector2 *poly, int num_poly) const
 Test if a polygon if visible in the box. More...

bool In (float x, float y) const
 Test if the given coordinate is in this box.

bool In (const csVector2 &v) const
 Test if the given coordinate is in this box.

bool Overlap (const csBox2 &box) const
 Test if this box overlaps with the given box.

bool Contains (const csBox2 &box) const
 Test if this box contains the other box.

bool Empty () const
 Test if this box is empty.

float SquaredOriginDist () const
 Calculate the squared distance between (0,0) and the box This routine is extremely efficient.

float SquaredOriginMaxDist () const
 Calculate the squared distance between (0,0) and the point on the box which is furthest away from (0,0). More...

void StartBoundingBox ()
 Initialize this box to empty.

void StartBoundingBox (const csVector2 &v)
 Initialize this box to one vertex.

void StartBoundingBox (float x, float y)
 Same but given some coordinates.

void AddBoundingVertex (float x, float y)
 Add a new vertex and recalculate the bounding box.

void AddBoundingVertex (const csVector2 &v)
 Add a new vertex and recalculate the bounding box.

void AddBoundingVertexSmart (float x, float y)
 Add a new vertex and recalculate the bounding box. More...

void AddBoundingVertexSmart (const csVector2 &v)
 Add a new vertex and recalculate the bounding box. More...

 csBox2 ()
 Initialize this box to empty.

 csBox2 (const csVector2 &v)
 Initialize this box with one point.

 csBox2 (float x1, float y1, float x2, float y2)
 Initialize this box with the given values.

void Set (const csVector2 &bmin, const csVector2 &bmax)
 Sets the bounds of the box with the given values.

void Set (float x1, float y1, float x2, float y2)
 Sets the bounds of the box with the given values.

csBox2& operator+= (const csBox2 &box)
 Compute the union of two bounding boxes.

csBox2& operator+= (const csVector2 &point)
 Compute the union of a point with this bounding box.

csBox2& operator *= (const csBox2 &box)
 Compute the intersection of two bounding boxes.


Static Public Methods

bool Intersect (float minx, float miny, float maxx, float maxy, csVector2 *poly, int num_poly)
 Test if a polygon if visible in the box. More...

bool Intersect (const csVector2 &minbox, const csVector2 &maxbox, csVector2 *poly, int num_poly)
 Test if a polygon if visible in the box. More...


Protected Attributes

csVector2 minbox
 The top-left coordinate of the bounding box.

csVector2 maxbox
 The bottom-right coordinate of the bounding box.


Friends

csBox2 operator+ (const csBox2 &box1, const csBox2 &box2)
 Compute the union of two bounding boxes.

csBox2 operator+ (const csBox2 &box, const csVector2 &point)
 Compute the union of a bounding box and a point.

csBox2 operator * (const csBox2 &box1, const csBox2 &box2)
 Compute the intersection of two bounding boxes.

bool operator== (const csBox2 &box1, const csBox2 &box2)
 Tests if two bounding boxes are equal.

bool operator!= (const csBox2 &box1, const csBox2 &box2)
 Tests if two bounding boxes are unequal.

bool operator< (const csBox2 &box1, const csBox2 &box2)
 Tests if box1 is a subset of box2.

bool operator> (const csBox2 &box1, const csBox2 &box2)
 Tests if box1 is a superset of box2.

bool operator< (const csVector2 &point, const csBox2 &box)
 Tests if a point is contained in a box.


Detailed Description

A bounding box in 2D space.

In order to operate correctly, this bounding box assumes that all values entered or compared against lie within the range (-CS_BOUNDINGBOX_MAXVALUE, CS_BOUNDINGBOX_MAXVALUE). It is not recommended to use points outside of this range.


Member Function Documentation

void csBox2::AddBoundingVertexSmart ( const csVector2 & v ) [inline]
 

Add a new vertex and recalculate the bounding box.

This version is a little more optimal. It assumes however that at least one point has been added to the bounding box.

void csBox2::AddBoundingVertexSmart ( float x,
float y ) [inline]
 

Add a new vertex and recalculate the bounding box.

This version is a little more optimal. It assumes however that at least one point has been added to the bounding box.

csVector2 csBox2::GetCorner ( int corner ) const
 

Return every corner of this bounding box from 0 to 3.

This contrasts with Min() and Max() because those are only the min and max corners. Corner 0 = xy, 1 = xY, 2 = Xy, 3 = XY. Use CS_BOX_CORNER_??? defines.

bool csBox2::Intersect ( csVector2 * poly,
int num_poly ) const [inline]
 

Test if a polygon if visible in the box.

This function does not test the case where the box is fully contained in the polygon. But all other cases are tested.

bool csBox2::Intersect ( const csVector2 & minbox,
const csVector2 & maxbox,
csVector2 * poly,
int num_poly ) [inline, static]
 

Test if a polygon if visible in the box.

This function does not test the case where the box is fully contained in the polygon. But all other cases are tested.

bool csBox2::Intersect ( float minx,
float miny,
float maxx,
float maxy,
csVector2 * poly,
int num_poly ) [static]
 

Test if a polygon if visible in the box.

This function does not test the case where the box is fully contained in the polygon. But all other cases are tested.

void csBox2::SetCenter ( const csVector2 & c )
 

Set the center of this box.

This will not change the size of the box but just relocate the center.

float csBox2::SquaredOriginMaxDist ( ) const
 

Calculate the squared distance between (0,0) and the point on the box which is furthest away from (0,0).

This routine is extremely efficient.


The documentation for this class was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000