This is the base class with subclasses depending on the kind of texturing that is used for a polygon. Also this class contains all the information required for POLYTXT_NONE texture type.
Member Data Documentation
uint16 csPolyTexType::Alpha [protected]
0 is no alpha, 25 is 25% see through and 75% texture and so on.
Valid values are from 0 to 100; some renderers in some modes will approximate it (and some values like 25/50/75 are optimized for speed). Note that alpha is in range 0..255, 0 for 0% and 255 for 100%.
uint csPolyTexType::MixMode [protected]
MixMode to use for drawing this polygon (plus alpha value which is stored separately).
The GetMixMode() function will overlap both variables to get one compound value.
The documentation for this class was generated from the following file: