Public Methods |
| csRectRegion () |
| Constructor.
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| ~csRectRegion () |
| Destructor.
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void | Include (csRect &rect) |
| Add a rect to this region; may cause unions, but will not adjance (see csRect).
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void | Exclude (csRect &rect) |
| Exclude a rect from this region; may cause splitting. NOTE: broken!!!
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void | ClipTo (csRect &clip) |
| Clips everything in the region to the borders given.
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int | Count () |
| Returns the number of rectangles in this region.
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csRect& | RectAt (int i) |
| Returns the rect at a specific index.
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void | makeEmpty () |
| Resets the region count to zero.
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Protected Methods |
void | pushRect (csRect const &) |
| Pushes a new rect into the region, increases buffer if necessary.
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void | deleteRect (int) |
| Removes a rect from the region.
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void | fragmentRect (csRect &, csRect &, int mode) |
| Controls fragmentContainedRect, used to perform all-side clipping and edge intersection.
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void | nkSplit (csRect &r1, csRect &r2) |
void | fragmentContainedRect (csRect &r1, csRect &r2) |
| Work method fragments rects properly when they intersect.
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void | markForGather () |
| Marks the current region insertion point for gather.
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void | gatherFragments () |
| Gathers all regions since the mark into the fragment buffer.
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Protected Attributes |
csRect* | region |
| The pointer the list of regions.
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int | region_count |
| The number of regions currently stored.
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int | region_max |
| The size of the region buffer (in rects).
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csRect | fragment [FRAGMENT_BUFFER_SIZE] |
| The fragment buffer, used for performing fragment operations.
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int | gather_mark |
| The gather marker.
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The region may be composed of one or more rectangles that do not need to occupy the same area. The idea being that you need to be able to have a number of disparate rectangular regions for updates. This class uses csRect for nearly all rectangle operations.
To use you can Include and Exclude rectangles from this region. When finished, this class will have a list of optimal rectangles that occupy a region. If used properly, it will result in faster overall painting performance, since several areas will not require overwriting.