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csVector3 Class Reference

A 3D vector. More...

#include <vector3.h>

List of all members.

Public Methods

 csVector3 ()
 Make a new vector. More...

 csVector3 (float m)
 Make a new initialized vector. More...

 csVector3 (float ix, float iy, float iz=0)
 Make a new vector and initialize with the given values.

 csVector3 (const csVector3 &v)
 Copy Constructor.

 csVector3 (const csDVector3 &)
 Conversion from double precision vector to single.

void Cross (const csVector3 &px, const csVector3 &py)
 Take cross product of two vectors and put result in this vector.

float operator[] (int n) const
 Returns n-th component of the vector.

float& operator[] (int n)
 Returns n-th component of the vector.

csVector3& operator+= (const csVector3 &v)
 Add another vector to this vector.

csVector3& operator-= (const csVector3 &v)
 Subtract another vector from this vector.

csVector3& operator *= (float f)
 Multiply this vector by a scalar.

csVector3& operator/= (float f)
 Divide this vector by a scalar.

csVector3 operator+ () const
 Unary + operator.

csVector3 operator- () const
 Unary - operator.

void Set (float sx, float sy, float sz)
 Set the value of this vector.

void Set (const csVector3 &v)
 Set the value of this vector.

float Norm () const
 Returns the norm of this vector.

float SquaredNorm () const
 Return the squared norm (magnitude) of this vector.

csVector3 Unit () const
 Returns the unit vector in the direction of this vector. More...

void Normalize ()
 Scale this vector to length = 1.0;.

bool IsZero () const
 Query if the vector is zero.


Public Attributes

float x
 The X component of the vector.

float y
 The Y component of the vector.

float z
 The Z component of the vector.


Static Public Methods

float Norm (const csVector3 &v)
 Returns the norm (magnitude) of a vector.

csVector3 Unit (const csVector3 &v)
 Normalizes a vector to a unit vector.


Friends

csVector3 operator+ (const csVector3 &v1, const csVector3 &v2)
 Add two vectors.

csDVector3 operator+ (const csDVector3 &v1, const csVector3 &v2)
 Add two vectors of differing type, raise the csVector3 to DVector3.

csDVector3 operator+ (const csVector3 &v1, const csDVector3 &v2)
 Add two vectors of differing type, raise the csVector3 to DVector3.

csVector3 operator- (const csVector3 &v1, const csVector3 &v2)
 Subtract two vectors.

csDVector3 operator- (const csVector3 &v1, const csDVector3 &v2)
 Subtract two vectors of differing type, cast to double.

csDVector3 operator- (const csDVector3 &v1, const csVector3 &v2)
 Subtract two vectors of differing type, cast to double.

float operator * (const csVector3 &v1, const csVector3 &v2)
 Take the dot product of two vectors.

csVector3 operator% (const csVector3 &v1, const csVector3 &v2)
 Take the cross product of two vectors.

csVector3 operator * (const csVector3 &v, float f)
 Multiply a vector and a scalar.

csVector3 operator * (float f, const csVector3 &v)
 Multiply a vector and a scalar.

csDVector3 operator * (const csVector3 &v, double f)
 Multiply a vector and a scalar double. Upgrade v to DVector.

csDVector3 operator * (double f, const csVector3 &v)
 Multiply a vector and a scalar double. Upgrade v to DVector.

csVector3 operator * (const csVector3 &v, int f)
 Multiply a vector and a scalar int.

csVector3 operator * (int f, const csVector3 &v)
 Multiply a vector and a scalar int.

csVector3 operator/ (const csVector3 &v, float f)
 Divide a vector by a scalar.

csDVector3 operator/ (const csVector3 &v, double f)
 Divide a vector by a scalar double. Upgrade v to DVector.

csVector3 operator/ (const csVector3 &v, int f)
 Divide a vector by a scalar int.

bool operator== (const csVector3 &v1, const csVector3 &v2)
 Check if two vectors are equal.

bool operator!= (const csVector3 &v1, const csVector3 &v2)
 Check if two vectors are not equal.

csVector3 operator>> (const csVector3 &v1, const csVector3 &v2)
 Project one vector onto another.

csVector3 operator<< (const csVector3 &v1, const csVector3 &v2)
 Project one vector onto another.

bool operator< (const csVector3 &v, float f)
 Test if each component of a vector is less than a small epsilon value.

bool operator> (float f, const csVector3 &v)
 Test if each component of a vector is less than a small epsilon value.


Detailed Description

A 3D vector.


Constructor & Destructor Documentation

csVector3::csVector3 ( ) [inline]
 

Make a new vector.

The vector is not initialized. This makes the code slightly faster as csVector3 objects are used a lot.

csVector3::csVector3 ( float m ) [inline]
 

Make a new initialized vector.

Creates a new vector and initializes it to m*<1,1,1>. To create a vector initialized to the zero vector, use csVector3(0)


Member Function Documentation

csVector3 csVector3::Unit ( ) const [inline]
 

Returns the unit vector in the direction of this vector.

Attempting to normalize a zero-vector will result in a divide by zero error. This is as it should be... fix the calling code.


The documentation for this class was generated from the following file:
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