Draw (float x, float y, float w, float h, float iIntensity, csVector2 *iVertices, int iVertCount)=0
Draw the halo given a center point and an intensity.More...
Detailed Description
iHalo: used to render halos (aka "light globes").
This interface can be used as well for any scalable semi-transparent 2D sprites. The "halo" is really just an alpha map; the sprite is a single-colored rectangle with more or less transparent portions (depends on alpha map).
Draw the halo given a center point and an intensity.
If either w and/or h is negative, the native width and/or height is used instead. If the halo should be clipped against some polygon, that polygon should be given, otherwise if a NULL pointer is passed, the halo is clipped just against screen bounds.
The documentation for this struct was generated from the following file: