Kind of texturing that is used for a 3D polygon which has flat-shaded texture mapping.
Member Function Documentation
void iPolyTexFlat::SetUV (
int i,
float u,
float v ) [pure virtual]
Set an (u,v) texture coordinate for the specified vertex of this polygon.
This function may only be called after all vertices have been added. As soon as this function is used this polygon will be rendered using a different technique (perspective incorrect texture mapping and Gouroud shading). This is useful for triangulated objects for which the triangles are very small and also for drawing very far away polygons for which perspective correctness is not needed (sky polygons for example).