This is effectively a callback to the application.
Member Function Documentation
void iSequenceOperation::Do (
csTicks dt ) [pure virtual]
Do the operation.
The dt parameter is the difference between the time the sequence manager is at now and the time this operation was supposed to happen. If this is 0 then the operation is called at the right time. If this is 1000 (for example) then the operation was called one second late. This latency can happen because the sequence manager only kicks in every frame and frame rate can be low.
The documentation for this struct was generated from the following file: