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iSkeletonLimbState Struct Reference

This interface describes the API for a limb state in the skeleton system. More...

#include <skeleton.h>

Inheritance diagram for iSkeletonLimbState:

iBase List of all members.

Public Methods

virtual iSkeletonLimbState* GetChildren () const=0
 Get the first child of this limb.

virtual iSkeletonLimbState* GetNextSibling () const=0
 Get next sibling in list.

virtual void SetName (const char *name)=0
 Set the name for this limb.

virtual const char* GetName () const=0
 Get the name for this limb.

virtual void SetUserData (void *data)=0
 Set userdata object.

virtual void* GetUserData () const=0
 Get userdata object.


Detailed Description

This interface describes the API for a limb state in the skeleton system.

The state versions of the skeleton interfaces control the dynamic behaviour of the skeleton. The non-limb versions are the static representation and initial settings of the skeleton.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000