Public Methods |
| csTransform () |
| Initialize with the identity transformation.
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| csTransform (const csMatrix3 &other2this, const csVector3 &origin_pos) |
| Initialize with the given transformation. More...
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const csMatrix3& | GetO2T () const |
| Get 'other' to 'this' transformation matrix. More...
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const csVector3& | GetO2TTranslation () const |
| Get 'world' to 'this' translation. More...
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const csVector3& | GetOrigin () const |
| Get origin of transformed coordinate system. More...
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virtual void | SetO2T (const csMatrix3 &m) |
| Set 'other' to 'this' transformation matrix. More...
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virtual void | SetO2TTranslation (const csVector3 &v) |
| Set 'world' to 'this' translation. More...
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void | SetOrigin (const csVector3 &v) |
| Set origin of transformed coordinate system. More...
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void | Translate (const csVector3 &v) |
| Move the 'other' to 'this' translation by a specified amount. More...
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csVector3 | Other2This (const csVector3 &v) const |
| Transform vector in 'other' space v to a vector in 'this' space. More...
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csVector3 | Other2ThisRelative (const csVector3 &v) const |
| Convert vector v in 'other' space to a vector in 'this' space. More...
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csPlane3 | Other2This (const csPlane3 &p) const |
| Convert a plane in 'other' space to 'this' space. More...
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csPlane3 | Other2ThisRelative (const csPlane3 &p) const |
| Convert a plane in 'other' space to 'this' space. More...
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void | Other2This (const csPlane3 &p, const csVector3 &point, csPlane3 &result) const |
| Convert a plane in 'other' space to 'this' space. More...
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csSphere | Other2This (const csSphere &s) const |
| Convert a sphere in 'other' space to 'this' space.
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Static Public Methods |
csTransform | GetReflect (const csPlane3 &pl) |
| Return a transform that represents a mirroring across a plane. More...
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Protected Attributes |
csMatrix3 | m_o2t |
| Transformation matrix from 'other' space to 'this' space.
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csVector3 | v_o2t |
| Location of the origin for 'this' space.
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Friends |
csVector3 | operator * (const csVector3 &v, const csTransform &t) |
| Apply a transformation to a 3D vector. More...
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csVector3 | operator * (const csTransform &t, const csVector3 &v) |
| Apply a transformation to a 3D vector. More...
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csVector3& | operator *= (csVector3 &v, const csTransform &t) |
| Apply a transformation to a 3D vector. More...
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csPlane3 | operator * (const csPlane3 &p, const csTransform &t) |
| Apply a transformation to a Plane. More...
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csPlane3 | operator * (const csTransform &t, const csPlane3 &p) |
| Apply a transformation to a Plane. More...
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csPlane3& | operator *= (csPlane3 &p, const csTransform &t) |
| Apply a transformation to a Plane. More...
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csSphere | operator * (const csSphere &p, const csTransform &t) |
| Apply a transformation to a sphere. More...
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csSphere | operator * (const csTransform &t, const csSphere &p) |
| Apply a transformation to a sphere. More...
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csSphere& | operator *= (csSphere &p, const csTransform &t) |
| Apply a transformation to a sphere. More...
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csMatrix3 | operator * (const csMatrix3 &m, const csTransform &t) |
| Multiply a matrix with the transformation matrix. More...
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csMatrix3 | operator * (const csTransform &t, const csMatrix3 &m) |
| Multiply a matrix with the transformation matrix. More...
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csMatrix3& | operator *= (csMatrix3 &m, const csTransform &t) |
| Multiply a matrix with the transformation matrix. More...
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csTransform | operator * (const csTransform &t1, const csReversibleTransform &t2) |
| Combine two transforms, rightmost first. More...
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The two coordinate systems are refered to as 'other' and 'this'. The transform defines a transformation from 'other' to 'this'.