Public Methods |
virtual void | SetGrid (iIsoGrid *grid)=0 |
| set the grid for this light, first set the light dynamic if you want.
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virtual iIsoGrid* | GetGrid () const=0 |
| get the grid for this light.
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virtual csFlags& | Flags ()=0 |
| get the light flags (for get and set) (CSISO_LIGHT above).
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virtual void | SetAttenuation (int attn)=0 |
| set attentuation type of light (CSISO_ATTN_... see above).
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virtual int | GetAttenuation () const=0 |
| get attentuation type of light.
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virtual void | SetPosition (const csVector3 &pos)=0 |
| set the position of the light.
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virtual const csVector3& | GetPosition () const=0 |
| get the position of the light.
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virtual void | SetColor (const csColor &col)=0 |
| set the color of the light.
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virtual const csColor& | GetColor () const=0 |
| get the color of the light.
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virtual void | SetRadius (float radius)=0 |
| set the radius of the light.
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virtual float | GetRadius () const=0 |
| get the radius of the light.
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virtual void | ShineGrid ()=0 |
| shine the light, add light to all visible areas of the grid.
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virtual void | ShineSprite (iIsoSprite *sprite)=0 |
| shine the light on a sprite, adding to all the vertex colors.
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virtual iLight* | GetFakeLight ()=0 |
| return an iLight interface that mostly works. For internal use.
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virtual float | GetVis (int gridx, int gridy) const=0 |
| how much does the light shine on a particular grid square?
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