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iGeneralFactoryState Struct Reference

This interface describes the API for the general mesh factory. More...

#include <genmesh.h>

Inheritance diagram for iGeneralFactoryState:

iBase List of all members.

Public Methods

virtual void SetMaterialWrapper (iMaterialWrapper *material)=0
 Set material of factory.

virtual iMaterialWrapperGetMaterialWrapper () const=0
 Get material of factory.

virtual void SetVertexCount (int n)=0
 Set the number of vertices to use for this mesh.

virtual int GetVertexCount () const=0
 Get the number of vertices for this mesh.

virtual csVector3GetVertices ()=0
 Get the array of vertices. More...

virtual csVector2GetTexels ()=0
 Get the array of texels. More...

virtual csVector3GetNormals ()=0
 Get the array of normals. More...

virtual void SetTriangleCount (int n)=0
 Set the number of triangles to use for this mesh.

virtual int GetTriangleCount () const=0
 Get the number of triangles for this mesh.

virtual csTriangleGetTriangles ()=0
 Get the array of triangles. More...

virtual csColorGetColors ()=0
 Get the array of colors. More...

virtual void Invalidate ()=0
 After making a significant change to the vertices or triangles you probably want to let this object recalculate the bounding boxes and such. More...

virtual void CalculateNormals ()=0
 Automatically calculate normals based on the current mesh.

virtual void GenerateBox (const csBox3 &box)=0
 Automatically generate a box. More...


Detailed Description

This interface describes the API for the general mesh factory.


Member Function Documentation

void iGeneralFactoryState::GenerateBox ( const csBox3 & box ) [pure virtual]
 

Automatically generate a box.

This will set the number of vertices to eight and generate vertices, texels, and triangles. The colors and normals are not initialized here.

csColor * iGeneralFactoryState::GetColors ( ) [pure virtual]
 

Get the array of colors.

It is legal to modify the colors in this array. The number of colors in this array will be equal to the number of vertices set. Note that modifying the colors will not do a lot if manual colors is not enabled (SetManualColors).

csVector3 * iGeneralFactoryState::GetNormals ( ) [pure virtual]
 

Get the array of normals.

It is legal to modify the normals in this array. The number of normals in this array will be equal to the number of vertices set. Note that modifying the normals is only useful when manual colors are not enabled and lighting is enabled because the normals are used for lighting.

csVector2 * iGeneralFactoryState::GetTexels ( ) [pure virtual]
 

Get the array of texels.

It is legal to modify the texels in this array. The number of texels in this array will be equal to the number of vertices set.

csTriangle * iGeneralFactoryState::GetTriangles ( ) [pure virtual]
 

Get the array of triangles.

It is legal to modify the triangles in this array. The number of triangles in this array will be equal to the number of triangles set.

csVector3 * iGeneralFactoryState::GetVertices ( ) [pure virtual]
 

Get the array of vertices.

It is legal to modify the vertices in this array. The number of vertices in this array will be equal to the number of vertices set.

void iGeneralFactoryState::Invalidate ( ) [pure virtual]
 

After making a significant change to the vertices or triangles you probably want to let this object recalculate the bounding boxes and such.

This function will invalidate the internal data structures so that they are recomputed.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000